Sedimentary Computation, Modeling, and Representation: A Design Interface for a Dry Lake

Alexander Robinson

Alexander Robinson’s Landscape Morphologies Lab developed and built a custom “Rapid Landscape Prototyping Machine” to help explore the complex intersection between subjective and objective design for the massive pseudo-reconstitution of the dry Owens Lake in California. The machine focuses on the idea of an interface as a medium by which to redefine how we relate to various design instrumentations. Central to the approach is introducing a logical physical medium, a robotically modeled sand as a simulation and computational tool for sedimentary assembly and behavior. Alexander will examine the integration of this material logic into the design process and specifically discuss how it related to real-world issues of landscape architecture and engineering, while also fashioning a different and effective interface for design.

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